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Lich Lord
After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Lich Lords have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit can move unseen in deep water, requiring no air from the surface. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Deathmaster |
---|---|
Advances to: | Elder Lich Lord |
Cost: | 62 |
HP: | 56 |
Moves: | 6 |
XP: | 250 |
Level: | 3 |
Alignment: | chaotic |
Id: | Lich Lord |
Abilities: | submerge, obscures |
Attacks (damage × count)
touch melee | 6 × 3 arcane | drains | |
chill tempest ranged | 11 × 4 cold | magical | |
shadow wave ranged | 14 × 2 arcane | magical |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 60% | arcane | -40% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Fungus | 2 | 60% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Fri Apr 20 12:54:29 2018.